A Brief Revisit of Titanfall 2
Your Writer: Regulus
Top 5 Favorite Games: Destiny 2, Destiny 2, Destiny 2, Destiny 2, Destiny 2
Favorite Genre: MMOFPS
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Bio: I love the intricate lore that comes out of video games and the complex worlds that are built around the narratives. That’s why I write these bite-sized summaries: so I can share with you the love I have for the worlds built by video games!
After playing Apex Legends for a while, it dawned upon me to go back and retry its roots, the Titanfall universe. Apex has been too intense for me lately, due to the effort required to avoid getting killed in early stages. Guns didn’t seem to have the effects I would prefer, and I was starting to die too easily. Going back to Titanfall 2 was a breath of fresh air.
For those of you who have yet to play, Titanfall 2 is best described: “Parkour meets laser tag”. Players have a high degree of freedom, including wall-running, double-jumps, and slides, meshed with a wide range of useful firearms that support several gameplay styles. Most prominent were the Titans, huge robotic weapons that changed the course of battle. I don’t have to skulk around as in Apex Legends, as players are moving everywhere all the time. Guns felt stronger than in Apex as well, allowing quick and easy kills but still retaining frantic, intense gun battles. And Titans can swoop in and dominate the battlefield, breaking the tide of war in any direction. It’s no surprise that many are asking for a sequel.
Titanfall 2 was developed by Respawn Entertainment and published by Electronic Arts. It was released worldwide on October 28, 2016 and is currently available for PC, Xbox One, and PlayStation 4.