In our Mod Creator Spotlight series, we’re shining a spotlight on those who enhance our gaming experience with wondrous modifications – the mod authors themselves! In partnership with Drexellence we’re looking at the talented hands behind the mods and how their story behind creative process. In this episode, we’ve been granted interviews from authors of the following mods:
- Detailed Character Creation [Mount & Blade II: Bannerlord] by Travis Stewart/PoPoWanObi
- Fourville [Fallout 4] by Seddo4494
Drexellence’s Youtube video on the interviews can be found here:
Full interview transcript found below.
Detailed Character Creation
Mod for Mount & Blade II: Bannerlord
by Travis Stewart/PoPoWanObi
Drex: What was your inspiration for making the mod?
PoPoWanObi: I’ve been playing games since before I can remember. I’ve always loved creating a unique, individual character with a custom backstory that I could present. Character customization has always been a key aspect of a RPG in my experience. Being handed a character and being told to experience their story is just not the same as creating your own. Coming from many years of playing Skyrim and the freedom of customization presented in the modding community, any game with modding support deserves to have a excellent character creation design.
Drex: How did you first get into the modding scene?
PoPoWanObi: Prior to Bannerlords, I wasn’t really much of a content creator when it comes to the modding community. I’m more the person who downloads and plays. However, in Bannerlords, I saw an opportunity to learn and start creating due to interest in the game.
Drex: How important do you think it is for games to allow the community to further expand upon their games with mods?
PoPoWanObi: One of the most important rules I feel game developers should respect, is allowing modders to have the freedom to change any aspect of their game. While their game might be amazing, there is always a way to improve it; and that is not to discredit the effort of the developers, but to show appreciation for the time and effort they put into what is already there. Giving the modders the freedom to expand upon their world is a blessing for all to enjoy.
Drex: Any new mods in the works? Extra comments/messages to community?
PoPoWanObi: No matter how difficult the thought of modding is, with a little effort, patience and determination, you can make your ideas reality. Whether that means finding the correct person to do the things you don’t know, or getting a group of people together to pit ideas into one project, or sitting there at your computer working one day at a time. The biggest obstacle is being afraid to try. Relax, and enjoy the experience, because there’s no deadlines, no expectations of you. Do it for the enjoyment of learning a new hobby, or adding additional experience to your already developing skills.
Mod for Fallout 4
Drex: What was your inspiration for making this mod?
Seddo4494: When I first came up with the Fourville I was struggling for ideas for new projects. I’d recently finished Far Harbor Story and had stopped and started quite a few mods after running out of ideas for them. Funnily enough, I was actually inspired to make this mod by Fallout 76. When the game was first announced, and we were told that it was set twenty years after the Great War, it got me thinking that if people knew the vaults were due to open they might wait outside in the hope of finding shelter. I started to imagine a town which had built up outside a vault while people waited for it to open, and that turned into Fourville. I almost didn’t make the mod, thinking I needed to finish the mod I was in the middle of, but struggling with, before I started anything new. However, my girlfriend persuaded me that if I had an idea I was excited by I should do that instead of the one I was struggling with.
Drex: How did you first get into the modding scene?
Seddo4494: The idea of making custom content for video games was something which had always interested me. My first venture into modding was trying to create my own levels for Left 4 Dead, but I found the SDK too difficult to use. A little while later I bought the Fallout 3 GOTY Edition, having previously player the game on Xbox when it first came out. I decided to give modding a go on that and I tried to follow Bethesda’s vault tutorial, but I also found it too hard when I couldn’t get the interior pieces to line up and so I gave up. Thankfully, I decided to give modding the game another go but this time I didn’t follow their tutorials and started learning by making my own stuff. Some of my earliest mods were just NPCs I created, gave custom names, and placed into the world. They didn’t do anything, and I set their aggression level to “frenzied” because it was the only way I could figure out how to make them hostile. I made a lot of crap mods which were never released, but gradually I made more and more advanced mods.
Drex: How important do you think it is for games to allow the community to further expand upon their game with mods?
Seddo4494: I by no means think it should be expected that developers should allow people to mod their game; some might feel mods compromise their creative vision for the game. However, I do think that mods are mutually beneficial for both the developer and the user. Mods can vastly increase the lifespan of a game and even drive sales years later. People still download my Fallout 3 mods even though they’re probably ten years old by this point. Beyond just the addition of new content, modders can also add bug fixes, rebalancing, and general quality of life changes which can really improve a title or otherwise make it more accessible.
Drex: Any other projects in the works, or messages for the community?
Seddo4494: At the moment, I’m working on a content update for Fourville which will add more quests to the Church of the Four in Act 2. Without giving any spoilers for the mod, I felt that the Church was a little neglected in the second act of the mod when they don’t react to a major story development. Beyond that, I want to revisit some of the “faction story” mods that I started and abandoned such as Railroad Story, Nuka-World Story, and Minutemen Story.
Seddo4494: As a final message to the community, modding is often a thankless job with authors giving their own time for nothing to make new content. It’s always nice to hear kind words about your work, and I hope everyone has enjoyed the content I’ve put out.