Your Writer: Lord of Ashes
Top 3 Favorite Games: Dark Souls, Fallout: New Vegas, The Outer Worlds
Favorite Genre: FPS, RTS, RPG, Fighters
Recently Finished: The Outer Worlds, Star Wars: Republic Commando, Jojo’s Bizarre Adventure: Eyes of Heaven, Mordhau
Currently Playing: Total War: Warhammer 2, Warhammer: Vermintide, Halo: Master Chief Collection
Bio: Connoisseur of all things Jojo’s Bizarre Adventure. Loves drinks and a good time online and offline!
After finally finishing Sekiro, I had a few more thoughts on this game, and with them realized that some of the game’s best features are also a double-edged sword.
Sekiro’s combat is one of the best parts of the game, with the most fun mechanics. However, if you are looking for a game with high replayability, with new builds and new ways of playing like brethren or the souls games, you’ll be disappointed.
Sekiro does 1 thing very well: Its combat. But that’s it, it only does 1 type of combat, and no matter how well it does it, there is still ONLY 1 type. There are no different weapons or ways of playing that would make any significant change. The different attack moves you get and all the equipment items don’t make a difference. Most attacks you unlock in the skill tree can be replaced by a simple R1 spam attack. Although most equipment can be useful in specific situations, you can play the game without them, and it still wouldn’t make a noticeable difference. I was halfway done with the game and only made a few of them, and their limited usage per life make them impossible to rely on , much less create a playstyle or “build” out of them. But this helps explain why the combat is so well designed, as the developers did not have to worry about the PVE & PVP balance of 100 different weapons.
The story is interesting, a bit cryptic but much more straightforward than the souls games. Personally, I think the story was a culturally enriching experience. I don’t think I’ve played a story with such a deeply researched setting in my life. Maybe I don’t play enough games where the setting is in feudal Japan, but either way it was enjoyable and interesting. One of the few things worth another playthrough (besides enjoyment of the combat ) is the story’s multiple endings. There are a few decisions you can make with huge consequences, even leading to a few new Boss fights. If you want to see all the endings, that’s a good excuse. Overall it’s a great game with really fun combat and an engaging story based on Japanese mythology and mysticism, but with much lower replayability than something like the Souls games. Instead of allowing for broad gameplay, it focuses on making a few aspects as high-quality as possible.