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Try/Buy/Wait: Assassin’s Creed Odyssey DLC – The Fate of Atlantis

In Try/Buy/Wait, Checkpoint writers review a game and give you a recommendation on whether to Try the game via demos/buy-and-refund, Buy the masterpiece of a game immediately, or Wait until the game is on sale – letting you know if a game is ultimately worth your money and time.

Your Writer: BChan
Top 3 Favorite Games: NieR, NieR: Automata, Monster Hunter: World
Favorite Genre: Hack-n-slash multiplayer RPG
Recently Finished: Assassin’s Creed- The Fate of Atlantis, Katana Zero, Mordhau, Risk of Rain 2
Currently Playing: The Division 2, Final Fantasy XV, Dishonored, Danganronpa: Trigger Happy Havoc
Bio: Lifelong gamer since 1999 with experience across all platforms and genres from RPGs, to MMOs, to FPSs and a Steam library of 400+. Always seeking to appreciate the perfect integration of gaming visuals with BGM.

Assassin’s Creed Odyssey – The Fate of Atlantis

Ubisoft’s most recent installment in its famed Assassin’s Creed series, Assassin’s Creed Odyssey recently wrapped up its releases of DLCs with the third and final episode of The Fate of Atlantis DLC. And what a ride it was. Probably one of the best DLC campaigns for an action RPG I’ve recently played in a while, Assassin’s Creed Odyssey’s The Fate of Atlantis blew me out of the water with its incredible array of content consisting of new characters, side quests, character items, and most interestingly – profound, morally-gray dialogue options.


Fate of Atlantis: Checkpoint Checklist

☐ Beginner
☐ Casual Gamer
☑ Normal Gamer
☐ Expert

☐ Story?
☐ Text or Audio floating around
☐ Average
☐ Good
☑ Really Good

☐ Painful
☐ Sleepy
☐ Boring
☐ Fun
☑ Challenging
☐ Very Good

☐ It’s there
☐ Poor
☐ Good
☐ Avante-garde
☑ Gorgeous

☐ Beats Headphones
☑ Bad
☐ Not bad/Not good
☐ Good
☐ Very good

☐ Paint.exe
☐ Bad
☐ Decent
☐ Good
☐ Beautiful
☑ You forget what reality is

—{PC Requirements}—
☐ Toaster
☐ Decent
☐ Mid
☑ High End

—{Game Time}—
☐ Really short (0 – 3 hours)
☐ Short (4 – 8 hours)
☑ Standard (10 -25 hours)
☐ Long (40 – 60 hours)
☐ Very Long (61 – 100 hours)
☐ Timesink (100+ hours)

☐ Free ($0.00 USD)
☐ Cheap ($1-$6 USD)
☐ Not Bad ($7-$19 USD)
☑ Standard AA ($20-$30 USD)
☐ Pricey ($31-$50 USD)
☐ Standard AAA ($60+)


The Fate of Atlantis DLC follows your Assassin after the end of the main storyline in Assassin’s Creed Odyssey and the follow-up DLC storyline from Legacy of the First Blade. In this 3-episode DLC you explore three new worlds from Greek mythology: Elysium, the Underworld, and Atlantis whilst encountering Greek mythological figures such as Persophone, Hades, and Poseidon. As you learn more about the Assassin’s Creed lore from the perspective of your ancestral assassin, Alexios/Kassandra, and modern-day assassin operator, Layla Hassan you uncover more of the story behind the mysterious First Civilization known as The Ones Who Came Before and ultimately how Atlantis came to be known as the legendary hidden city below the seas.






The Fate of Atlantis DLC begins with your Assassin (in my case this was Alexios) being told by a voice residing within the Staff of Hermes Trismegistus (the Piece of Eden staff that was revealed during the main storyline to grant immortality to those who wield it – and was initially held by Pythagoras who is revealed to be your assassin’s biological father, before passing it on to your assassin) to return to the closed-off gates to the sunken city of Atlantis that currently lies below the waves under a deserted island in the Mediterranean Sea. The voice shows itself as belonging to the Isu, Aletheia who had replicated her own consciousness into the Staff while she was alive long in the past so that she would be able to interact with the staff’s master in the future and guide them in mastering its power. In doing so Aletheia tasks both Alexios and Layla Hassan in surpassing three trials in order to learn how to master the powers of the staff.



The first of the trials takes Alexios to the Fields of Elysium where he encounters its ruler Persephone, who was granted the realm in exchange for being the wife/prisoner of Hades when he had kidnapped her from Olympus; Hermes Trismegistus, her secret admirer and creator of the Staff; Hekate, her proclaimed best friend revealed to be conspiring against her for her own sake; and Adonis, the human trapped in the Fields revealed to have been kidnapped by Persephone for his beauty and who eventually stages an uprising against her rule so he may escape the Fields.



Alexios interacts with and assists each of these characters whilst who request him to further their own agenda – Adonis with inspiring the human rebellion against Persephone so he and other could escape the fields, Persephone and Hermes in putting down the rebellion before it can begin, and Hekate in secretly supporting the human rebellion so Persephone would be pushed out of power. Along the way Alexios meets his grandfather, Leonidas, who he recruits to assist in the human rebellion. The end of the first episode sees the human rebellion being launched and the flames of war being stoked as it is revealed that Persephone and the other gods are in actuality members of the Isu, the race of beings comprising those known as The First Civilization/Those Who Came Before, and had been spreading a drug among the human populace that made them lose their desire to escape the Fields of Elysium in exchange for making them lose all memory and sense of self. As Alexios comes to confront Persephone personally in her royal chambers, he is pushed by her into a large gaping chasm leading to the Underworld, which launches the second episode.




The second episode follows Alexios as he tackles the second trial of the Staff. Having been kicked into the Underworld, Alexios comes face to face with its head guardian Cerberus.



Upon slaying and defeating it, Hades himself makes an appearance promising to teach Alexios/Layla how to wield the staff in exchange for tasking Alexios with finding new guardians to replace Cerberus. Through this journey Alexios meets Charon, the Ferryman of the Underworld, and soundly defeats and recruits Perseus, Achilles, Agamemnon, and Herakles to become the Underworld’s new guardians. Along the way Alexios comes across other souls whom he had regrets about during the main game – two of which are Phoebe, the young girl and close friend of Alexios who died during an uprising in Athens, and Brasidas, a close friend and fellow Spartan who died during the final battle of the main story – and is able to help them find closure and rest. The end of the episode has Alexios confront Hades who reveals that he plans to have Alexios be the fifth guardian and therefore be forever trapped in the Underworld. After a boss fight resulting in Alexios claiming victory, Hades summons a shield projection around his realm to ensure Alexios is trapped, who responds with a forceful kick to Hades’ face. At the same time it is shown that in the real-world, Layla had begun to give in to Alexios’ anger and frustrations at these Gods who continued to betray them, which resulted in her become increasingly irritable and agigated, and physically lashing out at her doctor and best friend, Victoria Bibeau, ending in the latter’s unintended death. Upon returning into Alexios’ perspective, it is shown that after defeating Hades, Poseidon appears via a portal and invites Alexios to his realm, offering a method of escape and thusly beginning the third and final episode.





The third episode of The Fate of Atlantis sees Poseidon welcoming Alexios to the ancient and legendary city of Atlantis whilst granting him the role of Diskastes, or head judge, tasked with ensuring the peace and happiness of the city and its civilians. Named after Poseidon’s eldest son, Atlas, Atlantis is shown to be the beacon and epitome of structural beauty and paradise with humans living their peaceful daily lives while overseen by the Isu race. Through his tenure as Diskastes, Alexios learns that the city ran on a cycle system, in which Poseidon would destroy and rebuild the city every seven years, seeking to perfect the city with each cycle – of which one of the resulting laws he came to enforce was outlawing the use of Isu devices on the human residents.



Through interacting with Atlas, his brothers, and various other members of both the Isu and human race, Alexios comes to realize that all is not as it seem. Through a request tasking him to end a rebellion, Alexios comes across a small group of humans who seek to eliminate their Isu rulers citing a simple desire for bloodshed. Through another quest Alexios meets an Isu doctor seeking to cure a disease plaguing the humans but is forced to use the experimental Shroud of Eden, and Isu device. Through yet another quest Alexios comes to assist Elpis, human lover of Atlas, as she attempts to become a human-Isu hybrid resulting in either the death of Elpis or Atlas depending on the choices Alexios makes.



Towards the end of this third trial, Alexios uncovers a plot that underneath the city lies laboratories housing Isu scientists Aita and Juno (main antagonists to Assassin’s Creed: Black Flag and Assassin’s Creed: Rogue) who had been conducting genetic experiments on humans that resulted in monstrosities making up the Greek monsters of legend such as the Minotaur, Cyclops, Medusa, etc. Reporting this discovery to Poseidon – who responds in fury having banished such experimentation long before Alexios’ arrival – Aita and Juno make a personal appearance and engage with Poseidon before revealing their most recent creation – a multi-armed human-Isu hybrid monster boasting powers surpassing those of their previous creations including their other human-Isu hybrid creation, Alexios himself.



After a lengthy boss fight and victory, Alexios meets with Poseidon, who had succeeded in incapacitating Aita and Juno. In a moment of reflection, Alexios tells that the things he had learned from his trials showed him both the good and bad sides of both humans and Isu, and though both races seem theoretically able to co-exist, they would still come to conflict with one another merely due to their racial differences. To this, Poseidon reveals that through his journeys and realizations, Alexios/Layla had already come to learn the power of the Staff and ultimately requests them to put an end to the city of Atlantis citing that he had become tired of all the suffering both directly and indirectly he had caused for both humans and Isu. With the power of the Staff, Alexios initiates the self-destruct sequence of Atlantis and is teleported back to closed-off gates of a now-sunken Atlantis where Aletheia awaits. Debriefing with Aletheia, the Isu reveals that everything that Alexios experienced was actually a simulation of memories taken from Aletheia herself when she went through the trials and became the Diskastes of Atlantis. Content with fulfilling his role in passing the knowledge of the Staff to Layla, Alexios takes his leave from the sunken city.



In the modern day, it is revealed that while she had been watching Alexios in the animus, Layla had been tracked by Absergo and her location discovered. This results with Layla using the Staff to fend off a few Absergo agents before being confronted by a leading member of the Templar Order, Juhani Otso Berg. After a mini-boss battle, Layla defeats Juhani, and returns to the animus, but not before revealing that her personality has been altered by the Staff, hinting at a more ruthless, immoral, and colder character now detached from humanity due to the powers of the Staff.




The story behind the Fate of Atlantis DLC was personally one of the most interesting and captivating storylines I’ve experienced from the Assassin’s Creed series. It was incredibly interesting not only seeing, for the first time in the entire series, living members of the First Civilization/Isu in the flesh, but also interacting with them and seeing how they behaved in their natural environment. Personally, I had always been extremely interested in the story surrounding the First Civilization’s involvement with the Assassin’s Creed world, and this DLC was a very good and satisfying teaser into that. One of the most interesting elements of the DLC’s narrative came in the form of the dialogue options and plot development of the various stories intertwining with the overall main story – many of the sub-plots addressed morally-gray and ethical questions presented in a way that made me as the player uncertain of who the good/bad guys really were.





The core gameplay of the Fate of Atlantis DLC was not much different from that of the base Assassin’s Creed Odyssey game, though it did see minor additions in super-powered abilities available to your assassin and a new enemy type that temporarily disabled your usage of the adrenaline gauge/”special moves meter”. Of the new abilities introduced, all were actually super-powered versions of original abilities which included things such as allowing your assassin to summon a clone of yourself to assassinate a target, summon a spectral bull to charge at the enemy, stomp the ground and summon columns of light damaging enemies in an area of attack, and exchanging your weapon for a spear made of light that replaced your usual move set with a more AOE-focused one that dealt 35% of your Assassin damage (which is often four-times more than your Hunter [bow] or Warrior [melee weapon] damage).



Being similar to the core gameplay of the base game, the gameplay of The Fate of Atlantis doesn’t garner much reaction from me – though I must say it was indeed entertaining being able to play around with new abilities, making for a different playstyle. Upon reflection, it was an overall fun experience that built upon the already ridiculous pseudo-super-powered combat system introduced in the based game, and took it in a satisfying direction. For a longtime fan of the series such as myself, having a less-realistic and more fantasy-focused combat system in a game series as tied down to reality as Assassin’s Creed usually is, was surprisingly welcome.




The most profound thing about The Fate of Atlantis DLC has to be its narrative direction and play with dialogue options. For the first time in the Assassin’s Creed series I felt that I was put into difficult situations where I was unsure of what the right answer was – seeing that whichever choice I made would both benefit and hurt the characters I came to interact with. A prime example was in following the storyline of the memory-erasing drug in the Fields of Elysium, in which the Isu were accused of circulating this drug among the human populace. Along the storyline, however, I came across a human woman who knew exactly what the effects of the drug were yet begged to ingest it, citing that she’d rather forget all the painful things in her life than to continue. As Alexios, I was given the option of either telling her that living with the pain of memories is what makes you human, or just simply allowing her to drink. Knowing that another Isu character had requested that I allow this human to ingest the drink – I did so, but later found out that the human rebellion side were relying on this woman to be a focal point in their rebellion. True that having choice-driven storylines are not new to video games in general, seeing it in a game series such as Assassin’s Creed – known well for its clear-cut presentation of “freedom of humans good – controlled order is bad” – was very refreshing to me as a player who genuinely enjoys exploring the morally-gray aspect of human interactions. From previous games such as Assassin’s Creed: Rogue, the emergence of this morally-questionable trend diverting away from “Assassins good, Templars bad” was hinted at, though never explored further – hopefully with what they’ve crafted for The Fate of Atlantis, Ubisoft will continue down this avenue.



Assassin’s Creed Odyssey: The Fate of Atlantis is one of the most refreshing and exhilarating experiences I’ve had playing an Assassin’s Creed game. For those who’ve played and enjoyed the base Assassin’s Creed Odyssey game, this DLC is a definite must-buy. It provides a fitting ending and conclusion to the base game’s storyline – and for those long-time fans of the series such as myself, the DLC is an absolute NEED-TO-BUY as it’s THE long-awaited and most welcome exploration of the long-lasting mystery behind the members of Isu/First Civilization.


Assassin’s Creed Odyssey: The Fate of Atlantis DLC was developed by Ubisift Quebec and published by Ubisoft. The first episode was released worldwide on April 23, 2019 with the third and final episode releasing on July 16, 2019. The based game with its DLC is available for the Xbox One, PlayStation 4, Stadia, and PC through Steam and Uplay platforms. The Fate of Atlantis DLC itself retails at $24.99 USD, while is available as part of the Season Pass for $39.99 USD.